Difference between revisions of "File:Inventory item architecture.png"
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Latest revision as of 16:46, 3 June 2009
Item architecture used for inventory, and then used by container node.
Diagram source code
Image created with UMLet. Copy past it into a file called foo.uxf
<?xml version="1.0" encoding="UTF-8" standalone="no"?><umlet_diagram><help_text>// Uncomment the following line to change the fontsize: // fontsize=14 // Welcome to UMLet! // // Double-click on UML elements to add them to the diagram. // Edit element properties by modifying the text in this panel. // Edit the files in the 'palettes' directory to create your own element palettes. // Hold down Ctrl to select multiple elements. // Press Del to delete elements. // Press Ctrl-c to copy an element, and to store the whole UML diagram to the system clipboard. // Select "Custom elements > New..." to create new element types. // // This text will be stored with each diagram; use it for notes.</help_text><element><type>com.umlet.element.base.Class</type><coordinates><x>480</x><y>470</y><w>210</w><h>80</h></coordinates><panel_attributes>invList_t -- +x: int +y: int</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>520</x><y>530</y><w>110</w><h>90</h></coordinates><panel_attributes>lt=<- next m1=0..1</panel_attributes><additional_attributes>20;20;20;70;90;70;90;20</additional_attributes></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>669</x><y>486</y><w>151</w><h>54</h></coordinates><panel_attributes>lt=<<<<-> item m2=1</panel_attributes><additional_attributes>20;34;131;34</additional_attributes></element><element><type>com.umlet.element.base.Class</type><coordinates><x>800</x><y>470</y><w>210</w><h>80</h></coordinates><panel_attributes>item_t -- +a:int +amout:int +rotated:int</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Class</type><coordinates><x>1130</x><y>470</y><w>210</w><h>100</h></coordinates><panel_attributes>objDef_t -- +idx:int +name:string +id:string ...</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>990</x><y>466</y><w>160</w><h>54</h></coordinates><panel_attributes>lt=<- m m1=0..1</panel_attributes><additional_attributes>140;34;20;34</additional_attributes></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>990</x><y>496</y><w>160</w><h>54</h></coordinates><panel_attributes>lt=<- t m1=0..1</panel_attributes><additional_attributes>140;34;20;34</additional_attributes></element><element><type>com.umlet.element.base.Class</type><coordinates><x>110</x><y>480</y><w>210</w><h>70</h></coordinates><panel_attributes>inventory_t --</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Class</type><coordinates><x>120</x><y>140</y><w>210</w><h>70</h></coordinates><panel_attributes>_csi: csi_t_ </panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>310</x><y>126</y><w>930</w><h>364</h></coordinates><panel_attributes>lt=<<<<-> ods m2=0..n</panel_attributes><additional_attributes>20;34;900;34;900;344</additional_attributes></element><element><type>com.umlet.element.base.Class</type><coordinates><x>430</x><y>170</y><w>210</w><h>240</h></coordinates><panel_attributes>invDef_t -- +name:string +id:int +single:bool +armour:bool +extension:bool +headgear:bool +all:bool +scroll:bool +temp:bool +shape +in:int +out:int</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>310</x><y>146</y><w>140</w><h>54</h></coordinates><panel_attributes>lt=<<<<-> ids m2=0..n</panel_attributes><additional_attributes>20;34;120;34</additional_attributes></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>300</x><y>476</y><w>200</w><h>54</h></coordinates><panel_attributes>lt=-> q1=containerID m2=1 c </panel_attributes><additional_attributes>20;34;180;34</additional_attributes></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>420</x><y>389</y><w>40</w><h>141</h></coordinates><panel_attributes>lt=-</panel_attributes><additional_attributes>20;121;20;20</additional_attributes></element><element><type>com.umlet.element.base.Class</type><coordinates><x>120</x><y>230</y><w>210</w><h>40</h></coordinates><panel_attributes>_baseInventory: inventory_t_</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Note</type><coordinates><x>630</x><y>620</y><w>420</w><h>150</h></coordinates><panel_attributes>* If rotated is into item_t why x,y is into invList_t ? Position and orientation should be attributes of the same object. * We can see this relation like an inheritence of item_t by invList_t Maybe we should rename invList_t, invItem_t * Finnaly can/should we merge invList_t and item_t? It can reduce a lot of complexity, but i dont know cases when item_t is used without invList_t (base, aircraft, soldier?) bg=blue</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>820</x><y>530</y><w>100</w><h>110</h></coordinates><panel_attributes>lt=.</panel_attributes><additional_attributes>20;90;80;20</additional_attributes></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>640</x><y>530</y><w>110</w><h>110</h></coordinates><panel_attributes>lt=.</panel_attributes><additional_attributes>90;90;20;20</additional_attributes></element><element><type>com.umlet.element.base.Note</type><coordinates><x>110</x><y>20</y><w>240</w><h>70</h></coordinates><panel_attributes>Update when we run the game. Then it should not change bg=blue</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>190</x><y>70</y><w>40</w><h>90</h></coordinates><panel_attributes>lt=.</panel_attributes><additional_attributes>20;20;20;70</additional_attributes></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>200</x><y>250</y><w>40</w><h>80</h></coordinates><panel_attributes>lt=.</panel_attributes><additional_attributes>20;60;20;20</additional_attributes></element><element><type>com.umlet.element.base.Note</type><coordinates><x>90</x><y>310</y><w>320</w><h>80</h></coordinates><panel_attributes>Not very easy to understand when this thing is updated. IMO it provide invList_t (left hand, right hand...) of the selected soldier, and selected base bg=blue</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Note</type><coordinates><x>1110</x><y>640</y><w>240</w><h>70</h></coordinates><panel_attributes>Update when we run the game. Then it should not change bg=blue</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>1190</x><y>550</y><w>40</w><h>110</h></coordinates><panel_attributes>lt=.</panel_attributes><additional_attributes>20;20;20;90</additional_attributes></element><element><type>com.umlet.element.base.Class</type><coordinates><x>810</x><y>360</y><w>210</w><h>80</h></coordinates><panel_attributes>UI::ContainerNode -- +scrollCur:int +scrollNum:int +scrollTotalNum:int </panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>619</x><y>345</y><w>211</w><h>65</h></coordinates><panel_attributes>lt=<- container m1=1</panel_attributes><additional_attributes>20;24;191;45</additional_attributes></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>620</x><y>200</y><w>210</w><h>60</h></coordinates><panel_attributes>lt=.</panel_attributes><additional_attributes>190;20;20;40</additional_attributes></element><element><type>com.umlet.element.base.Note</type><coordinates><x>810</x><y>180</y><w>210</w><h>80</h></coordinates><panel_attributes>Update when we run the game. Then it should not change. But here i am not very sure bg=blue</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Note</type><coordinates><x>110</x><y>620</y><w>310</w><h>70</h></coordinates><panel_attributes>Global comment, Use understandable name. Thing link "a", or "t", or "m", or "c" is not very helpfull bg=blue</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Note</type><coordinates><x>760</x><y>280</y><w>320</w><h>50</h></coordinates><panel_attributes>The object use the global var baseInventory and the container relation to know existing items bg=blue</panel_attributes><additional_attributes/></element><element><type>com.umlet.element.base.Relation</type><coordinates><x>890</x><y>310</y><w>40</w><h>70</h></coordinates><panel_attributes>lt=.</panel_attributes><additional_attributes>20;20;20;50</additional_attributes></element></umlet_diagram>
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 16:45, 3 June 2009 | 1,390 × 810 (63 KB) | Bayo (talk | contribs) | update | |
16:00, 3 June 2009 | 1,390 × 810 (62 KB) | Bayo (talk | contribs) |
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