Difference between revisions of "UFO-Scripts/armour.ufo"

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m (Reverted edits by Kilby561662 (talk) to last revision by Mattn)
 
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Latest revision as of 23:28, 10 December 2010

DataTypes

  • useable: Parameter that defines which team can use it:
    • phalanx
    • alien
    • civilian
  • protection: ("dmgweight" values)
  • normal_steelblade: is here for the combat knife
  • normal_monomolecularblade: is here for the kerrblade (and similar monomolecular weapons).

It ensures that the superior tech blades are much better against armour and keeps the kerrblade scary.

  • rating: ("dmgtype" values) - see Damage


Example

//weights 100
item armour_light
{
	name		"_Combat Armour"
	image		armour/light
	type		armour
	shape		"0 0 3 4"
	center		"0 0 -5"
	scale		0.7
	price		1400
	size		60
	armourpath	"light"
	useable		phalanx

	protection {
		normal_light		20
		normal_medium		18
		normal_heavy		12
		normal_spray            9
 		normal_steelblade			10
		normal_monomolecularblade	5
 		blast				25
 		fire_medium			15
		fire_heavy			15
		fire_flamer         1
 		shock				0
 		plasma_light		7
		plasma_medium		6
		plasma_heavy		5
 		laser_light			18
		laser_medium		16
		laser_heavy			12
 		particlebeam_light	7
		particlebeam_medium	6
		particlebeam_heavy	5
 		stun_electro		0
		stun_gas			0
	}

	rating {
		normal				30
		blast				30
		fire				20
		shock				10
		plasma				10
		laser				20
		particlebeam		10
		stun_electro		10
		stun_gas			10
	}
 }

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