Difference between revisions of "TODO/Renderer"
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Latest revision as of 00:49, 10 March 2012
TODO/Renderer
Code
- [open] Fix md2 model rendering - sometimes still problems exist (some plants' trunks are still rendered in front of the leaves for example, some models are still not displayed 100% correctly, sometimes rendering order is still confused)
- [done] Fix md2 model realtime lighting (seems to work, but effects do not disappear)
- [open] Fix md2 model normalmapping which does not seem to work 100% correctly at the moment
- [open] Fix ir-goggles special effect (the effect is white instead of red when shaders are used)
- [open] Fix the material system's default values for bump, specular and hardness settings and make normalmapped surfaces appear less shiny
- [WIP] Optimize rendering speed, because graphics are slow at the moment and make 3d rendering less CPU-bound (use 3d graphics hardware more)
- [WIP] Fix and apply the Stencil Shadows patch from Q2World or some other lighting/shadow system
- Light and Shadows (jdolan): https://sourceforge.net/tracker/?func=detail&aid=3302916&group_id=157793&atid=805244
- [WIP] Re-add or fix support for roughness maps
- [done] Re-add or fix support for specular maps
- [open] Look at the renderer_work branch and merge fixes & working stuff from there (realtime lighting and shadows were already working in this branch)
- [open] Fix in-game and UFORadiant support for md3 models (at the moment both error out trying to use md3 models)