Difference between revisions of "UFO-Scripts/seq *.ufo"
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Latest revision as of 18:51, 2 June 2012
A sequence is a cinematic using the game engine to render 3D models, image, text, sounds, and music. It can be displayed in fullscreen, or as a part or the GUI.
With this type of UFO-script we can make your own sequences. Have a look at the base/ufos/seq_*.ufo for more examples.
precache [model|pics]
- .. for
models
as parameter: pathnames relative frombase
-folder - .. for
pics
as parameter: pathnames relative frombase/pics
-folder - .. (string) filenames for
models/pics
Example
precache models { "models/civilians/male/body01" "models/civilians/male/head01" } precache pics { ufoai }
camera NAME
- omega: V_VECTOR
- moving
- zoom: V_FLOAT
- value for zooming
- dist: V_INT
- origin: V_VECTOR
- where does it start?
- angles: V_VECTOR
- rotation
Example
camera cam1 { zoom 1.0 angles "30 225 0" dist 100 }
obj2d NAME
- the translateable text
- pos: V_POS
- x, y (normalized to 1024x768 resolution)
- align: V_ALIGN
- ur, ul, uc, ...
- color: V_COLOR
- The RGBA value for the obj2d
- fade: V_COLOR
- RGBA
- speed: V_POS
- speed in two directions (x,y)
- relative: V_BOOL
- will be placed relative to previous element - useful if you use translateable text and don't know for sure how many lines the translated text uses
- enlarge: V_POS
- value used for scaling the obj2d
- bgcolor: V_COLOR
- the RGBA value for the background color
- font: V_STRING
- the font that should be used to display the text (see font definitions)
- image: V_STRING
- the image path - relative to
base/pics
- name: V_STRING
- inbackground: V_BOOL
- If true, the engine render the object before the 3D models. Default value is false.
Example
obj2d herby_text { text "Code, Visual Effects" pos "974 50" align ur color "0 1 0 0" fade "0 0 0 1" }
model NAME
- tag: V_STRING
- anim: V_STRING
- see anm-file for model
- skin: V_INT
- skinnumber
- parent: V_STRING
- parent model (e.g. head and body) (at head: name of the body-model)
- speed: V_VECTOR
- speed in all three directions (x,y,z)
- omega: V_VECTOR
- moving
- origin: V_VECTOR
- where does it start?
- angles: V_VECTOR
- rotation
Example
model herby_body { model models/civilians/male/body01.md2 skin 2 anim walk0 origin "-277.5 0 0" speed "60 0 0" } model herby_head { model models/civilians/male/head01.md2 parent herby_body tag tag_head }
General commands
- wait: V_FLOAT
- value of seconds to wait
- cmd: V_STRING
- command to execute
- rem: see
delete
- delete: V_STRING
- remove a ressource - string is the NAME of the ressource to remove
- animspeed: V_INT
- set the speed used for animation of models. The default value is 1000 milliseconds. A smaller value will set a slower animation.
- click
- Will halt the sequence execution until the user clicked a mouse button
- sound NAME
- NAME is a soundfile relative to the
sounds
directory.
- music NAME
- NAME is a musicfile relative to the
music
directory.
Example
wait 0.2 delete herby_body delete herby_head delete herby_text
Example
sequence intro { music mission animspeed 100 obj2d i_sentence1 { text "_intro_sentence1" pos "512 485" align uc color "0 1 0 1" speed "0 -30" relative true } obj2d i_sentence2 { text "_intro_sentence2" pos "512 510" align uc color "0 1 0 1" speed "0 -30" relative true } obj2d i_sentence3 { text "_intro_sentence3" pos "512 535" align uc color "0 1 0 1" speed "0 -30" relative true } obj2d i_sentence4 { text "_intro_sentence4" pos "512 560" align uc color "0 1 0 1" speed "0 -30" relative true } obj2d i_sentence5 { text "_intro_sentence5" pos "512 585" align uc color "0 1 0 1" speed "0 -30" relative true } wait 200.0 delete i_sentence1 delete i_sentence2 delete i_sentence3 delete i_sentence4 delete i_sentence5 }
Tool
The command seq_start
allow to display a random sequence in fullscreen.
Open the console and type:
seq_start NAME_OF_THE_SEQUENCE