Changelog/2.4/Bugs

From UFO:AI
< Changelog‎ | 2.4
Revision as of 11:27, 4 March 2012 by Mattn (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • [done] Bug#3022852: Servercrash: InvAdd message ignored... LE not found
  • [done] Bug#3147638: regression: on airfight rockets not flying correctly
  • [done] Bug#3148856: visible alien counter not updated
  • [done] Bug#3204993: uncorrect pathfinding with func_breakable
  • [done] Bug#3222403: Uncorrect random in RMA-algo - Patch #3308790 available
  • [done] Bug#3232968: rma randomspawn only weapons
  • [done] Bug#3290156: MAP: rivertown falling off edges
  • [done] Bug#3304228: hangup on killing last alien (now on Linux)
  • [done] Bug#3304250: RF time reserving not working correctly
  • [done] Bug#3305482: MAP: Firebird alignment problems
  • [done] Bug#3305789: MAP: ufocrash pathfinding problem
  • [done] Bug#3305796: incorrect radar near poles
  • [done] Bug#3305798: MAP: military convory pathfinding issue
  • [done] Bug#3305856: MAP: forest patfinding problem
  • [done] Bug#3306435: Impossible to assemble map japan with small
  • [done] Bug#3307635: MAP: Hills Multiple Issues
  • [done] Bug#3307752: 0h production time on UI for items/aircraft/UFOs
  • [done] Bug#3308871: aircraft can't detect UFOs
  • [done] Bug#3308946: mission can be selected only 2nd time from multiselect popup
  • [done] Bug#3308968: MAP: inaccessible tile +japan
  • [done] Bug#3308977: MAP: climb tree +oriental
  • [done] Bug#3309038: Multiplayer chat button misaligned
  • [done] Bug#3309040: Multiplayer enemy kill caused assertation failure
  • [done] Bug#3310530: Dropshadows missing
  • [done] Bug#3310762: Sync-po-wiki script is broken
  • [done] Bug#3310817: [MAP] misplaced rescue zone (trigger_rescue) on RMA
  • [done] Bug#3311226: RF mode reset on battle start - Patch #3311226 available
  • [done] Bug#3311678: Segfault on creating crashdump Linux 32bit
  • [done] Bug#3315374: Check the flashbang weapon functionality
  • [done] Bug#3315623: [MAP] missing texture eaglenest
  • [done] Bug#3317016: Male head04c no version for advanced combat armor & power armour
  • [done] Bug#3322359: [campaign] retry button for automission
  • [done] Bug#3335059: multiplayer teamplay is broken
  • [done] Bug#3336851: ERROR: Could not load model 'aliens/tamanlight/head04'
  • [done] Bug#3336860: ERROR: start and end pos are the same
  • [done] Bug#3341366: Transparent 3D geoscape with GLSL shaders turned on
  • [done] Bug#3354196: angles key not understood for most entities, script needed to fix
  • [done] Bug#3356618: Crash when trying to increase the maximum number of dynamic lights in the advanced video options
  • [done] Bug#3356641: Model realtime lighting broken (lighting does not fade out after the light source is gone)
  • [done] Bug#3369373: alien armour not recovered
  • [done] Bug#3376583: tropic theme is using too many models
  • [done] Bug#3382940: Maps rendered all black with GLSL shaders
  • [done] Bug#3384341: Turning fog off with shaders enabled leads to black battlescape
  • [done] Bug#3409181: [MAP] too many local models in +forest
  • [done] Bug#3413583: [MAP] Wrong Dropship in maps farm and resort
  • [done] Bug#3420462: Alternative HUD - no animation for first soldier on HUD <- the patch fixing this issue is attached to the bugtracker item <- should not delay the release
  • [done] Bug#3288569: model animation flickers...
  • [done] Bug#3463848: forum: Door bug
  • [done] Bug#3418581: Automission for base defence broken
  • [done] Bug#3486900: TU values do not always update in HUD