MD3
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Tools
TODO
- See BlenderExportMD3 and trunk/xreal/blender from the xreal project
- There is a perl-script in our repository that lets you change the texture-paths inside the MD3-files:
Links
Specification
- MD3 format description at icculus.org
- MD3 thread at GameDev.net
- MD3 entry at the Game Programming Wiki.
Engine integration
- Darkplaces code (see "Mod_IDP3_Load")
- Darkplaces code (see "writemodel_md3")