Difference between revisions of "TODO/2.2/Aircraft Items"
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Latest revision as of 12:26, 13 August 2007
- [done] slots for equipement per aircraft
- every aircraft definition in aircraftmanagement.ufo should have defined amount (and maybe position in aircraft equip menu?) of slots for additional equipement; moreover, the weapon slot should have additional parameter called weight, with possible values: light, medium, heavy, which will be used in aircraft weapons assigning; an example:
aircraft craft_interceptor { ... shield 1 weapon 1 light weapon 1 medium electronic 1 ... }
- [done] introduce parameters of an aircraft
- aircraft definition in aircraftmanagement.ufo should have parameters with default values; those parameters are:
// range - the range of the aircraft, which tells how far aircraft can fly // wrange - the range of the weapon, which tells the minimum distance of opening fire // speed - the speed of the aircraft, which tells how fast the aircraft is // shield - the parameter of aircraft armour, which tells aircraft's protection // ecm - the parameter of electronic level at aircraft, the bigger, the lower possibility to hit by enemy // damage - the parameter of weapon power, which tells how much damage such aircraft can do // accuracy - the parameter of weapon accuracy, the bigger, the bigger possibility to hit an enemy
- an example of aircraft entry in aircraftmanagement.ufo:
aircraft craft_interceptor { ... range 800 wrange 0 /* no weapon by default */ speed 120 shield 0 /* no shield by default */ ecm 0 /* no ecm by default */ damage 100 accuracy 0 /* no weapon by default */ }
- Imo these values should be inherited from the aircraft item. The values are all 0 by default (due to memset) and should only be filled if e.g. the aircraft definition tell us to load a weapon by default. It isn't a good idea to add all these 0 values to the script files - very error prone imo. --Mattn 07:33, 27 May 2007 (CEST)
- I agree - for these which depends on aircraft items; for example speed value is defined per aircraft by default too (without aircraft items)--Zenerka 09:30, 28 May 2007 (CEST)
- [done] new struct, a member of aircraft_t
typedef enum { CRAFT_RANGE, CRAFT_WRANGE, CRAFT_SPEED, CRAFT_SHIELD, CRAFT_ECM, CRAFT_DAMAGE, CRAFT_ACCURACY } craftparameters_t; typedef struct craftstats_s { craftparameters_t parameter; int value; } craftstats_t; typedef struct aircraft_s { ... craftstats_t craftstats; } aircraft_t;
- [done] the code to adding or removing an equipement in aircraft equip menu - use craftitem type to put it to proper slot; use weapon weight to put it to proper weapon slot
- [done] the code to calculate (craftstats_t) when adding or removing an equipement in aircraft equip menu
- [done] in the long run, of course, use craftstats_t at airfights