Difference between revisions of "Talk:Gameplay Proposals/Scoring"

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Latest revision as of 19:01, 4 March 2008

"Aliens captured. This score depends on the number of aliens captured alive, and the types of aliens captured. Capturing aliens is worth more than killing them. Stunned aliens that can not be taken to base because of a lack of space in AC are considered killed." -- tricky/impossible. We don't know how many aliens we can handle in base before dropship returns to base, because that value can change between the moment we finished the mission and the moment we unload cargo/aliens in base (the moment dropship returns to base) - more aliens can be transfered from another base meanwhile, already captured aliens can be killed meanwhile, and so on--Zenerka 22:56, 28 August 2007 (CEST)

  • Then either simply always award more points for stunning aliens (it's the effort that counts), or simply award the same points as for killing them (then the score won't change either way). I'm fond of the idea of being rewarded for doing things the hard way myself, hovewer. Enough for the fact that capturing aliens is stimulated through the storyline and research requirements as well. --BTAxis 11:07, 29 August 2007 (CEST)

it seems unfair to punish the player for civilians which were killed before he could even reach them, because they were killed in the first or second round. If a civilian has been killed in the first few rounds it should be weighted less than a civilian which has been killed at the end of the combat. for example by calculating the penalty with penalty = min(1, (round-1) * 0.25), which would make the first round weight in at 0 points, the second round at 0.25 points, the third with 0.5 and the fourth with .75. After this the rounds will all bei punished as usual. --Florian 19:01, 4 March 2008 (CET)