User:BTAxis
Jump to navigation
Jump to search
I came by this project back when it was still being worked on by the old team (led by SparX). Back then I didn't do much except post on the forums, but as the project died I ended up idling around in the then unofficial IRC channel on Quakenet, along with a handful of others. This changed when mattn showed up and brought the project back to life. Now, I'm a developer of the Official storyline, partnering with Winter. I've written some proposals for the game mechanics, and I also maintain the project's official IRC channel (#ufo:ai on irc.freenode.net).
My real name is Bas Fournier.
- ICQ: 57998679
- MSN: BTAxis@gmx.net
- Jabber: BTAxis@12jabber.com
My feature wishlist for UFOAI
In order of importance:
- [done] Random map support
- [WIP] 2x2 unit support
- [done] Armour
- Visibility
- [WIP] Improvements to Reaction-Fire and X-COM style RF (method 2)
- [done] Macro Pathfinding
- [WIP] Campaign mechanics
- [done] Actor Generation
- [done] Attribute Increase
- [WIP] New equipment menu using templates, scrolling lists and stacks
- Advanced Base Building
- Soldier badges and implants
- Point-Based Multiplay
- more Multiplayer Game Types
- [WIP] better UFO Interceptions
- Mission Briefings
- [WIP] Improved AI (using cover, using indirect fire based on guesses, moving as a team, etc)
- An organic 2x2 alien type