Difference between revisions of "Talk:Equipment/Proposed/Mortar"

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Latest revision as of 05:37, 29 May 2009

I think the maps in UFO:AI are too small to warrant a mortar weapon. --BTAxis 00:54, 20 September 2007 (CEST)

battlefield vs mission

This is a battlefield weapon for large scale conflicts. In ufoai the missions are small scale get-in-quickly-get-out-quickly operations. Therefore no cannons, airstrikes, tanks and the like.


I think that this weapon would be useful in-game and realistically (light mortars are frequently used to off-set force disparity between a lightly equipped strike force and their target), but worry that it may be difficult to implement given the ballistics exceeding the map height (don't know whether that's actually a concern at all). The proposed interface also seems overcomplicated, simply make the entire firing sequence a single action. Otherwise I think it's definitely on my wish list.

Alternatively, it might be reasonable to posit a futuristic heavy grenade launcher which would basically be a super-light mortar. It would have a large but not unlimited range, heavy projectiles (both bulky and high-damage), and a single fire mode compared with the multiple modes of the standard grenade launcher.