Talk:Proposals/Texture Properties

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Revision as of 13:42, 31 October 2014 by Sandro (talk | contribs)
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I'm in favor of this proposal. Aside from the fact that it will be easier to maintain for mappers (and maps are a real mess, tbh), it will also improve consistency across all of our poorly maintained maps for things like bouncefraction, which actually makes a really big difference in-game. Finding out you've misjudged the likely bounce behaviour of a piece of ground can really ruin your plans. --H-hour 18:28, 10 March 2013 (CET)

While I do agree that current system should be revised, I do not agree whith the proposed method ... and the wording to some extent. Yes, having global directory of materials would be much better than the current mess, but 2-level hierarchy coulkd create problems. For example, you could have about 50 concrete materials differing only by texture -- and the proposal will require much more definitions than needed. Multi-tier hierarchy could be better

Also, please call them "materials", not "textures". Texture is the property of material, not the reverse. Sandro (talk) 13:42, 31 October 2014 (CET)