This article is specific to v2.5
Other verisons:
2.2 · 2.3 · 2.4 · 2.5 · 2.6
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Experience Awards
Experience is gained separately for each skill. Experience is awarded during missions as shown.
No.
|
Skill
|
Experience Awarded
|
0
|
Strength
|
- 50 × (weight / strength) / ke points
where weight is the average weight carried during the mission, and ke (the "encumbrance modifier") is:
- 1.0 for 'bonus' stages
- 0.7 for 'normal' stages
- 0.4 for 'penalty' stages
- Limited to 125 points per mission
|
1
|
Speed
|
- 0.2 points for every point gained in any other skill
- Limited to 91 points per mission
|
2
|
Accuracy
|
- 40 points per enemy hit
- 60 points per enemy hit by sniping
- Limited to 450 points per mission
|
3
|
Mind
|
- 100 points per enemy kill
- 50 points per mission
- Limited to 450 points per mission
|
4
|
Close
|
- 180 points per enemy hit using the "Close" skill
- Limited to 680 points per mission
|
5
|
Heavy*
|
- 180 points per enemy hit using the "Heavy" skill
- Limited to 680 points per mission
|
6
|
Assault
|
- 180 points per enemy hit using the "Assault" skill
- Limited to 680 points per mission
|
7
|
Sniper
|
- 180 points per enemy hit using the "Sniper" skill
- Limited to 680 points per mission
|
8
|
High Explosives
|
- 180 points per enemy hit using the "High Explosives" skill
- Limited to 680 points per mission
|
9
|
Health
|
- 0.2 points for every point gained in any other skill
- Limited to 360 points per mission
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* Heavy weapons skill is currently unused and slated for removal
Skill Progression
As a soldier gains experience, his skills increase according to this formula:
New Skill = Original Skill + (XP/10)0.6