Skills/ravvicinato
Descrizione ufficiale
The Close Combat skill represents a soldier's proficiency with close-range weapons. A soldier with a high Close Combat skill is better at aiming a pistol at a fast moving enemy, and can also wield a blade better in combat, increasing damage. Fire modes affected by the Close Combat skill are always short range and with relatively low TU costs.
Character needs to hit enemies 2 times to gain one point of this skill.
Battle Implications
Close Combat or Secondary weapons are useful anytime you can't or shouldn't fire your primary weapon. A typical example is when a friendly would be in the blast radius of an explosive weapon. Some players also like to use one of their soldiers as a "Corpsman" or dedicated medic. This type of character will carry the Medikit in one hand and a pistol [or other one-handed weapon] in the other.
After combat has moved inside a building or ship, then range becomes less important while TU usage becomes more important. The secondary weapons shine then.
Weapons
- 7.62mm Pistol
- Combat Knife
- Kerrblade
- Laser Pistol
- Machine Pistol
- Micro Shotgun
- Particle Beam Pistol
- Plasma Blade
- Plasma Pistol
- Riot Shotgun
- Shotgun
- Stun Rod
- Submachine Gun
Additionally, if you use the "Bludgeon" patch, then all firearms have an additional fire mode called "Bludgeon". Regardless of the weapon, bludgeon attacks always use Close Combat skill.